![]() Though specifics were not mentioned it is easy to see a Raiden based MGS game will be more akin to action games like Devil May Cry due to his sword wielding ninja badassness now. It was also said it will feature new gameplay. Though it wasn't exactly detailed enough to draw a lot of speculation it is safe to assume that it is a multi-platform title at the moment considering both the current state of the video game market and Hideo's own personal favortism of PlayStation. ![]() ![]() So, as long as you know what camp you fall into and check your expectations at the door, Rising can be an enjoyable experience for everyone.Today Microsoft and Kojima unveiled Metal Gear Solid : Rising for the 360 staring an even more messed up looking Raiden. ![]() Length isn’t too bothersome thanks to the level-based and skill-tracking design, with high replay value for players that are interested. Platinum fans are better off, as they can enjoy solid action and a decent story. A short game, few familiar characters, and gameplay completely new to the franchise that many may have trouble adapting to. First up are the Metal Gear fans, who will be happy with a refined Raiden character and an extension to their beloved franchise, but that’s pretty much where the positives end. With that comes an important topic for the game – the target audience. The game’s environments are also lacking in variety and detail, while being mostly linear and thus presenting little opportunity for varied approaches. In other words, it’s not worth the effort to attempt playing Rising as a stealth experience, it was just not well designed for that. Enemy paths aren’t exactly well-designed, so you’ll be spending a ton of time just waiting for the right moment to proceed. You get a cardboard box to hide it, but if anyone sees you the entire area becomes alert and converges on your location. The game sometimes attempts to offer a stealth approach, but Raiden is melee-only and can’t even crouch or lean against objects. It’s an upgrade system fairly typical of today’s action games and certainly helps with the game’s difficulty.Īs mentioned, there is not much Metal Gear in Rising’s gameplay department. Throughout the game by killing enemies and performing executions, you’ll earn BP points which can be redeemed for various character upgrades from increased health to new combat moves. Ninja Run allows you to quickly traverse the environment and close in on enemies, while special vision lets you scan the level for enemies and items. Raiden has a couple of other abilities, but they are hardly game-changers. Blade Mode and executions do become a bit repetitive by the time you are late in the game, but never lose their usefulness or sheer satisfaction to pull off. It’s a neat mechanic that works well enough as a quick time event (of which the game has a few of). On weaker enemies, you can enter the blade mode and pull off an execution almost immediately. It acts as the game’s health-anywhere system, as executing enemies refills almost the full health bar. Here, you must carve up the enemy in a specific part (usually the torso) and extract their spine which apparently contains the elements you need to recharge. When an enemy is significantly damaged or you’ve successfully blocked an attack, an option to execute them also appears.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |